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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.05.15 18:16:00 -
[1]
Originally by: Anubis Xian People only 'need' mwds because mwds exist.
And because ABs exist.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.05.15 21:34:00 -
[2]
Originally by: Anubis Xian
Originally by: Gypsio III
Originally by: Anubis Xian People only 'need' mwds because mwds exist.
And because ABs exist.
So how are you liking Fuzzy Logic 5?
It's not as fun as killing lol-afterburning cruisers and frigates in a Caracal. 
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.05.15 23:31:00 -
[3]
Sure.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.05.16 11:58:00 -
[4]
Originally by: Intigo
Originally by: Gypsio III Sure.
Awesome! Mail me ingame about a time and place - we could even put some ISK on it if you want!
I live in Lonetrek lowsec, in the Mara area. I can come down into Black Rise or Placid if you like, but highsec is not an option. Weekday evenings are best for me, but you may see me on at times over the weekend. I'm EU time. How does 100 mill sound?
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.05.16 18:41:00 -
[5]
Originally by: Anubis Xian
Originally by: Merin Ryskin PS: you have zero damage reduction when you have zero transversal. By fitting an AB, you have zero transversal against anything but a battleship. See if you can figure out the results of 100% of cruiser/BC dps hitting your lolHawk.
First off all, a Hawk vs a BC with neither ship moving isn't going to be hit for 100% dmg 100% of the time by cruiser weapons...unless it has an mwd on.
Yes, it will. Zero transversal = full turret damage. Are you trying to suggest that there's a separate loss-of-damage calculation from target sig/turret resolution?
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.05.16 21:38:00 -
[6]
It'll hit for full damage. Put a stationary Haloed Claw 1 metre from a sieged Revelation, and it'll hit for full damage. That's how tracking works.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.05.16 22:07:00 -
[7]
No, there is only tracking. There is no separate loss-of-damage calculation from sig/res issues - it acts as a modifier to tracking.
Have a look at the tracking guide if you don't believe me. 
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.05.17 09:59:00 -
[8]
Edited by: Gypsio III on 17/05/2009 09:59:45
Originally by: Anubis Xian
Originally by: Gypsio III No, there is only tracking. There is no separate loss-of-damage calculation from sig/res issues - it acts as a modifier to tracking.
Have a look at the tracking guide if you don't believe me. 
The guide hasn't change since I first saw it. And my understanding of how turrets work hasn't either.
Yes, that's what I'm trying to change. The tracking formula is quite explicit:
(1/2)^((((Transv/(Range*Tracking))*(Sig_Res/Sig_Rad))^2)+((max(0,Range-Optimal))/Falloff)^2)
You can go to the tracking guide and plug in target sig 0.1 m and turret scan res 1,000,000 m, but as long as you're below optimal and there's zero transversal, you get 100% damage.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.05.17 20:21:00 -
[9]
Yeah I know. 
Your Crusader's ~200 overheated DPS against my unhardened shield had me worried... until I realised that my fifth volley would kill you. 
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